Portrait of ruin lonely stage9/25/2023 Even the song name for the stage, Victorian Fear, denotes the idea of England being in fear of another World War.Īs for 13th Street, we get a different look at the City of Haze. In other words, this painting could be seen as Brauner's commentary that England simply sat by and did nothing while the Nazi menace spread across Europe. A Knight who could help others, but his detatched head denotes that it cannot think or isn't attached to the reality of the situation. And Dullahan? He could be seen as a commentary on pre- World War II England's status of nobility. The axe armors could represent the military forces of England, who are simply wandering around and not being a threat against the upcoming Nazi menace. The skeletons could be seen to represent the people of England, being nothing but shaking bones in fear of another World War on the horizon. Originally, the English only set on sanctions upon Germany, never actually stepping in to stop their invasions of other countries. If we take the current events in game into account, one can easily make associations with the English pre- World War II from this stage, or at least Brauner's views of it. First and foremost, one could easily draw allusions to England, given the style of the buildings and the stage theme being "Victorian Fear". There is many things that is symbolic of the City of Haze. As we go through the stage, our most numerous enemies are the wandering axe armors and skeletons that dot the streets, and the boss of the level is the headless knight, Dullahan. Looking upon the city gives the feeling of Victorian architecture, as well as a sense of homeliness from the well made bakery/interior portions. One of the very first paintings we enter is the aptly named City of Haze. Due to the length of this, the paintings will be set up in groups of two due to them sharing similarities: The City of Haze and 13th Street, the Sandy Grave and Lost Nation, The Nation of Fools and Burnt Paradise, and The Forest of Doom and the Dark Academy. Look at Brauner's attacks, that is exactly what a surrealist painter would create!Ĭonsidering all of these points, it is probable to connect his paintings to worldly events going on around the times of World Wars 1 and 2, as well as towards his own personal life as well. The two share many similarities, namely in that they're both affected by the World Wars (Victor had to flee Paris when the Nazis invaded, while Brauner lost his daughters) and they're both surrealist artists. Even moreso if we consider that Brauner is the Castlevania equivalent of Victor Brauner. Being at the climax of World War 2, this gives Brauner loads of material to work with. Artists are products of their times, so it would make sense if all of his paintings had meanings pertaining to current events. He doesn't just make paintings for fun, they're representations of how he views the world, or issues within it. Let's consider that Brauner is an artist, first and foremost. However, I feel this is something that actually lends more to the story than previous Castlevanias. One of its most common complaints is how the story feels overall weak, with the Portrait gimmick to feature new worlds that one would never see within a Castlevania game feeling somewhat shoehorned in. Out of all the Castlevania games, the one I found that recieved alot of flak for its story is Castlevania: Portrait of Ruin. On the Portraits found in game and how they detail Brauner's points on Humanity and/or current events of his time
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